New DevBlog: Yes! We textured them all! + NEW MONSTER!
And after weeks of WIP models, details and beta screenshot . . . we finally . . .
View ArticleWe're back!! + Steam Greenlight!!
Hi, It's been such a long time since our last update. We're working really hard on The Apeiron Project we make a lot of improvement.
View ArticleIndieGoGo + The Apeiron Project Mobile
As you may know The Apeiron Project born as an iOS and Android project but, when we started working on the PC version, we decided to turn it into a bigger project. As you can see here, the game is now...
View ArticleFirst world DONE! Second one ready to go!!
We finished the entire first level!! Two levels left. We will start working on ...
View ArticleIndieGoGo campaign is now live!!
Yes, we want you to know that our IndieGoGo campaign is now live!! It's time to be happy again!!
View ArticleLet's talk about The Rabbit, IndieGoGo Campaign and second level
Since we started our SteamGreenlight campaign a lot of people asked about "The Rabbit": Where did he comes from? What's his name? And a lot of other people telling "he looks like Donnie Darko's rabbit"...
View ArticleWelcome to the unnamed city [Screenshots and concept]
As you may know we started working on the second level around a couple of weeks ago. We now have an alpha terrain, it's been hard to design it because I'm not really in confidence with terrains (I hate...
View ArticleThe City: Graphical restyling!!
Hi guys! A couple of weeks ago we shown some WIP screenshot from the first part of the second level, the city. We worked on the level design and now, thanks to our excellent environment artist
View ArticleNetherworld is back!! + Greenlight
Hi guys almost 12 months since our last update and we have A LOT of things to show you. First of all let me talk about what we changed.
View ArticleViolet Gamepley Video!!!
We will now talk about Violet, her gameplay, her part of the story and how she will interact with Steven. The initial idea was about Violet who lived in an Asylum due to Steven's will. We changed this...
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